ricerca
avanzata

Quests - 9781568813479

Un libro in lingua di Jeffrey Howard edito da A K Peters Ltd, 2008

  • € 66.90
  • Il prezzo è variabile in funzione del cambio della valuta d’origine

Quests are an integral part of many computer games. According to the author, "a quest is a journey across a symbolic, fantastic landscape in which a protagonist or player collects objects and talks to characters in order to overcome challenges and achieve a meaningful goal." For example, Mario is on a quest to save the princess in Super Mario Brothers. This unique take on quests brings together literary and New Media theorizations of the quest in a way that can allow designers to create better games. It shows how quests can be a bridge between seemingly opposed ideas, including game and narrative, gaming and literature, technology and mythology, and meaning and action. The book deals with both the theory and the practice of the four main aspects of quests: spaces, objects, actors and challenges. Each practical section contains accompanying exercises and suggestions useful for designing quests.

Informazioni bibliografiche