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Computer and Video Game Law - 9781594604881

Un libro in lingua di Lipson Ashley Saunders Brain Robert D. edito da Carolina Academic Pr, 2009

  • € 78.40
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Lawyers who practice in areas including tax, licensing, labor, copyright, trademark, and patent law all play a role in the video game industry. This casebook for law students is devoted exclusively to computer and video game law. Cases involve well-known companies and games such as Gameboy, Nintendo, and Tomb Raiders, in addition to online environments such as Second Life, and contain problems and exercises. Part I offers an overview of the history of the video game industry and looks at issues of asset acquisition and ownership. Part II, on intellectual property protection, offers ample coverage of copyright, patent, and trademark protection and trade secrecy, and Part III covers commercial exploitation of real world games and virtual worlds. Part IV examines product regulation, with chapters on unfair and anticompetitive practices, regulating computer and video games, personal injury torts, and the line between legal amusement and illegal gambling. The book can be used as a primary text for classes and seminars. Lipson is affiliated with the University of La Verne Law School Annotation ©2010 Book News, Inc., Portland, OR (booknews.com)

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